Martin Roth(マーティン・ロート):2020年度業績一覧


・Arndt, Tracy, Konstantin Freybe, André Lahmann, and Martin Roth. “Reference Evil – Bibliografische Herausforderungen bei Videospielen.” Bibliotheksdienst 54, no. 5 (April 28, 2020): 345–62.
・Inoue, Akito, and Martin Roth. “Gamification.” In Japanese Media and Popular Culture, edited by Jason G. Karlin, Patrick W. Galbraith, and Shunsuke Nozawa, 2020.
・Mühleder, Peter, Martin Roth, Tracy Arndt, and Florian Rämisch. “Duct-Taping Databases, or How to Use Fragmentary Online Data for Researching ‘Japanese’ Videogames.” Journal of the Japanese Association for Digital Humanities 5, no. 1 (November 20, 2020): 61–83.
・Picard, Martin, and Martin Roth. “GamifiNation: Historical Characters in the Japanese Musō Game Sengoku BASARA.” In Spielzeichen III, edited by Martin Hennig and Hans Krah, 341–58. Glückstadt: Verlag Werner Hülsbusch, 2020.
・ロート, マーティン. “テレビゲーム文化の空間的展開: FromSoftwareゲームの生産的・流通的展開とそれにおけるソフトな文化的境界線 [Console Videogame Spatialization: How Production and Distribution Practices Contribute to Soft Cultural Boundaries in the Case of FromSoftware Videogames].” Replaying Japan 3 (2021).


・“FromSoftware Games between Local and Global: A Data-Centered Analysis of the Historical Change in Videogame Production and Distribution.” Replaying Japan 2020: The 8th International Japan Game Studies Conference. Liège (University of Liège), 2020.
・パネルチェア「Tracing Playful Media Practice: Challenges for Theory, Methodology, and Infrastructure.」JADH 2020, Osaka (Online), November 21, 2020.
・“デジタルゲーム空間へのエクソダス? 遊びのエコロジーの再考察にむけて [Exodus to Digital Game Space? Rethinking the Ecology of Play].”「脱マスメディア時代のポップカルチャー美学に関する基盤研究」オープン研究会(番外編)「サバイバルのためのメディア」、京都大学, March 7, 2021.



Replaying Japan 2020 学会実行委員
Zooming Media Research研究会 第一回〜第八回、オンライン開催
“Four Universities’ Graduate Workshop 2021.” Event Co-Organizer, Nagoya (Nagoya University), March 1, 2021.

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